| Conventional Siege
|| Seems to be the Tool's plan. He's pulled nearly everything back into the city. Don't like it, but worked at Stalingrad.
|| Seems doomed and desperate. A little Battle of the Bulge-y.
|| Excellent and brilliant strategy. Will become my first choice the second I discover the ability to move these mountains. Talk to Sizemore about that. :-/
| Diplomacy/ Sue for Peace
|| Even if this is feasible option, no way Tool would consider it. Dunno, maybe could talk him into it.
| Melt Away/ Insurgency
|| The first option I like. Abandon city but keep forces intact and hard to hit. Then fight classic asymmetric war of attrition. Small forces can beat superpowers by being impossible to eradicate and too expensive to keep fighting.
| Call the Cavalry
|| We're probably on our own. But if there is a potential ally out there who could ride to our rescue, I wanna find that out.
|| Infiltrate and blow Ansom's boop up. Good times.
| Divide and Conquer
|| Parley with leaders in Ansom's coalition? Turn even one or two of them and it'd change the game.
| Finally... Ender's Game
|| My favorite, of course. Probably spending too much time thinking about it. Single brilliant stroke that wins the battle even against terrible odds. They come in several flavors.
|| Worked in WWII, right? Do we have one? What about that hammer?
| Fool's Mate
|| Sneak attack Ansom's capital? Definitely what Ender would do. What about pegging Ansom himself, would that be checkmate?
| Hidden Weakness
|| Water on the Wicked Witch! Smaug's missing scale. A small thermal exhaust port just below the main... Meh. Maybe.
| Big Deception
|| Paint a train tunnel on a cliff & maybe a train will emerge from it.
BUT... I am in a gamelike situation.
I need a gamelike solution